Antibody
Antibody is a barely researched little game about the immune system — created as both a learning experiment for myself and an entry for Pirate Software Jam 16.
What it is
A simple 2D game where you control antibodies defending the body from invading pathogens.
I built it in Godot 4 during the jam, mainly to experiment with physics-based interactions, projectiles, and tight iteration loops under a strict deadline.
The idea: what if you could represent the immune system as a chaotic shooter not particularly accurate, but fun, fast, and reactive?
It isn't polished, it's messy, and I don't believe I currently have a working build online to link toward.
What I learned
This was my first game in general, and my first gamejam. It taught me a ton about:
- Working under time constraints and the importance of planning ahead
- Structuring a small Godot project
- Pixel Art
- Thinking outside the box for mechanics or weird issues
- Accepting imperfection: it doesn’t have to be scientifically correct to be entertaining.
Here's some footage I found:
Playing around with way too many projectiles as physical objects in the scene.
More polished, and including more assets, and with an actual enemy trying to get you!
Notes
It’s scrappy, messy, and a bit silly — but it was an incredibly fun way to learn.
The jam theme encouraged rapid prototyping, and I would quite like to revisit the idea, with some better planning, my newer skills and perhaps even slightly more research into immunology.