Experience
I’ve spent the last few years blending technical problem-solving and creative craft across different fields — from feature film VFX pipelines to small, self-built projects in software and interactive media.
🎬 VFX, Film & Animation
Render Wrangler & Data Operator — Trixter (2022–Present)
Munich, Germany — Remote
Currently part of the DSA team at Trixter, supporting production across multiple major feature films.
This role gave me deep hands-on experience with rendering pipelines, automation, and Python scripting within a Linux-based studio environment.
- Operate and maintain the render farm, managing distributed rendering tasks and resource allocation.
- Developed Python scripts to automate repetitive workflows and assist artists and production teams.
- Regularly use GitLab, Jenkins, and CLI tools for deployment, monitoring, and automation.
- Improved render efficiency and reliability through proactive problem-solving and tool maintenance.
Freelance 3D Animator — bEpic (2022)
Remote
Created 3D animation and visual content for commercial projects and advertisements.
Collaborated closely with creative directors to produce motion assets that met both aesthetic and technical requirements.
3D Character Animator — 3DPEOPLE (2021)
Cologne, Germany
Worked on realistic character animations for 3D model and motion libraries used in visualization and architectural industries. Gained solid experience in 3D rigging, animation, and motion capture cleanup using industry-standard tools.
Tools & Tech Used:
Python • Linux • Tractor2 • GitLab • Jenkins • Maya • Nuke • FTrack • Motive
🧙♂️ Game Development
Designer / Programmer — Spellbrawl (In Development)
My independent side project exploring modular spell creation, multiplayer gameplay, and proper chaos.
- Building core systems in Godot 4, currently splitting my brain into fragments over multiplayer concepts.
- Focused on modularity, reusability, and easy balance tuning.
- I handle both code and design, art and music — from mechanics to UI/UX.
🎧 Music & Sound
Composer / Producer
Starting 100 musical projects (also on strudel.cc!) and rarely finishing one.
- Producing in FL Studio
- Exploring adaptive music through strudel.cc for games and short media pieces.
🧩 Skills Snapshot
Languages & Tools:
Python • Jira • Godot (GDScript) • Git • Linux • Bash • Nuke • Maya • Blender • FL Studio
📫 Let’s Talk
I’m always open to opportunities in software engineering, creative technology, or pipeline development, anywhere I can make an impact and develop tools.