Experience

I’ve spent the last few years blending technical problem-solving and creative craft across different fields — from feature film VFX pipelines to small, self-built projects in software and interactive media.


🎬 VFX, Film & Animation

Render Wrangler & Data Operator — Trixter (2022–Present)
Munich, Germany — Remote

Currently part of the DSA team at Trixter, supporting production across multiple major feature films.
This role gave me deep hands-on experience with rendering pipelines, automation, and Python scripting within a Linux-based studio environment.


Freelance 3D Animator — bEpic (2022)
Remote

Created 3D animation and visual content for commercial projects and advertisements.
Collaborated closely with creative directors to produce motion assets that met both aesthetic and technical requirements.


3D Character Animator — 3DPEOPLE (2021)
Cologne, Germany

Worked on realistic character animations for 3D model and motion libraries used in visualization and architectural industries. Gained solid experience in 3D rigging, animation, and motion capture cleanup using industry-standard tools.


Tools & Tech Used:
Python • Linux • Tractor2 • GitLab • Jenkins • Maya • Nuke • FTrack • Motive


🧙‍♂️ Game Development

Designer / Programmer — Spellbrawl (In Development)
My independent side project exploring modular spell creation, multiplayer gameplay, and proper chaos.


🎧 Music & Sound

Composer / Producer
Starting 100 musical projects (also on strudel.cc!) and rarely finishing one.


🧩 Skills Snapshot

Languages & Tools:
Python • Jira • Godot (GDScript) • Git • Linux • Bash • Nuke • Maya • Blender • FL Studio


📫 Let’s Talk

I’m always open to opportunities in software engineering, creative technology, or pipeline development, anywhere I can make an impact and develop tools.

→ Get in touch